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Optimizing wifi, take two -- by Arisotura

I've been thinking about the problem and making another experiment, which seems more successful. The basic idea is that games send multiplayer data at a generally steady rate and the timings are...

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Sorry for the silence lately -- by Arisotura

I've been merging some pull requests earlier today, and, looking at some of them... "Wow, has it really been one year?" I'm sorry about this. It's not that we, melonDS team, don't care about user...

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LAN multiplayer: in the works -- by Arisotura

First of all, thank you all for the kind comments to the last post, it means a lot! Anyway, I've been throwing together a basic interface for LAN multiplayer. It's far from complete, but it's already...

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LAN multiplayer: getting there! -- by Arisotura

As of today: LAN gameplay between the two computers I have at hand over here. LAN is actually fairly close to a finished product, now. It's obviously still a bit rough around the edges, may be a tad...

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RTC and ambitious plans -- by Arisotura

Two main things this post will talk about. The RTC, aka Real-Time Clock. The DS uses a RTC chip to keep track of the current date and time. melonDS has had some RTC emulation since the early days,...

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The RTC rework is done -- by Arisotura

Basically: melonDS has got a fun little dialog for changing the date and time now. Basically what it does is show you the current date and time of the emulated DS. You can change it to any date and...

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Happy birthday melonDS! -- by Arisotura

Today melonDS is officially 7 years old. To celebrate, like last year, have a new version of the melonDS icon, recolored to the same orange color as 7 itself: (if you're wondering about these colors: I...

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Long-due status update -- by Arisotura

Sorry for the lack of updates lately. Mental health has been rough. Hopefully it's going to get better with the Christmas holidays... What's new since the last post? I had started working on...

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Merry belated Christmas -- by Arisotura

(to those who celebrate, that is) As I have received and set up my new laptop, I've been able to work on melonDS some. The goal is still the same: to adapt melonDS for supporting multiple instances...

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Quick news -- by Arisotura

This is just a quick attempt at supporting multiple windows. There's still a whole pile of issues to fix, but it's looking promising so far. This is not only part of the ongoing refactor, but would...

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Wifi fixes: channels and power -- by Arisotura

Long time no update. Sorry about that. I'm getting better, though. Anyway, I recently felt like getting back into melonDS dev. I figured that trying to fix some wifi bugs could help me build up...

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News of the great refactoring -- by Arisotura

In this post I showed an attempt at running two melonDS windows at the same time. Just a silly test, but groundwork for more. What became apparent during this is the fact that our current configuration...

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A couple notes about the Delta release -- by Arisotura

It appears that the recent release of Delta on the Apple app store is giving us extra attention. While this is nice, I would like to state a few things. First, we the melonDS team are not responsible...

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Refactor underway -- by Arisotura

Due to the scope of the refactor, keeping it all in a separate branch will not be feasible. I will have to merge my branch soon (hopefully by the end of the week). This means that while the refactor is...

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Refactor still underway... -- by Arisotura

There has been pretty good progress done, though. We have decided against merging my branch until it's a bit more complete, but it's getting pretty close at this point. I finished porting everything to...

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News of the refactor: almost there! -- by Arisotura

Basically what it says on the tin. I am working on the last big part of this refactor: the network interfaces. You might already know melonDS employs two different network interfaces: one for local...

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News of the refactor: doublemelon is merged -- by Arisotura

Finally, time has come to merge the doublemelon branch. This was the second big step of the refactor (after refactoring the core). It is now done, so we have a good base upon which to build the...

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To IRC user jd_ -- by Arisotura

I don't know how to contact you, but maybe you will see this. You came to our IRC channel today, but you were banned by KuriBot. Sorry about this. The IRC bot has a trigger-happy flood protection that...

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Backporting LAN and netplay: we're getting started! -- by Arisotura

Progress on this will happen in the season3 branch. For now, this branch doesn't even build, so don't get all excited about it yet :P LAN should not be too difficult to backport, as it was largely...

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Sorry for the downtime -- by Arisotura

For some reason we had DNS trouble affecting our kuribo64.net subdomains. Things should progressively go back to normal now.

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